Bandi Video Library (BVL) has many more features than BINK.
See the table to compare Bandi Video Library with BINK.
|Bandi Video Library||BINK|
|Supported OS||Win32, Win64||Win32, PSP, PS2, PS3, Wii,
NDS, Xbox, Xbox 360,...
|codec||Video: MPEG1 Video, VP8
Audio: MPEG1 Audio Layer2
|proprietary audio/video codec.
inferior to MPEG1
(P4 , assume BINK to be 100)
|50% (The lower the better)||100%|
(Same quality by PSNR)
|40~60% (The lower the better)||100%|
Good video codec has many benefits.
- If the file size is same, the quality of video is more similar to original one.
- If the quality of video is same, it needs less bitrates.
See below process to compare BINK video with Bandi Video Library MPEG1 codec.
※ BINK(.bik) files are playable by installing Rad Video Tools.
※ Bandi Video Files -an AVI file that uses MPEG1 Video and MPEG1 layer 2 video - are playable by installing Bandisoft MPEG1 decoder.
※ BINK uses unit of Bytes for video file size, on the other hands, Bandi Video Library uses unit of bits.
See below graphs. Every frame is decoded and compared by PSNR compare tool.
If PSNR value is the higher, it means video quality is better.
It shows MPEG1 and VP8 video codec compresses video more efficiently than BINK about 40%~60%.
CPU usage is the most important consideration in game. Even though recent CPU improved dramatically, game developers still want to have more CPU power.
As a subsidiary role in games, Video library must not consume too much CPU power.
Bandi Video Library is the best solution which uses the least CPU power.
The following test has been tested on the Intel Atom email@example.comGhz CPU. On Core2 Duo/Quad the difference is too small to compare. (On Core2 Duo CPU average usage is about 1~2%.) Same video file(1080p video file) is used to compare codecs .
50~60% of CPU Usage.
30%~40% of CPU Usage.
Because of difference in platform architectures, Bandi Video Library uses CPU resource about 20%~30% less than BINK.