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2.1.1 Source code and SDK directory

Download SDK and agree with license policy to install SDK in ¡®C:\BCL\¡¯ folder. BCL is acronym of Bandi Capture Library.

Directory structures are shown below.

C:\BCL\
  |
  +- bin\ : Capture Library DLL(bdcap32.dll),
  |         Test programs(bclhook.exe, bclhook.dll),
  |         YouTube Uploader(uploader.dat) and
  |         precompiled example exe files to show BCL capability.
  |
  +- codec\ : DirectShow filter codec for playing captured video file by other player(BDMPEG1SETUP.EXE).
  |
  +- include\ : bandicap.h is in it.
  |
  +- samples\
	|
	+- BandiCapSample\ : Examples which shows capturing DX3D9 surface , and
	|                    including YouTube Uploader.
	|
	+- Lighting_dx81\ : Examples which shows capturing DX3D8 surface.
	|
	+- ParticlesGS_dx10\ : Examples which shows capturing DX3D10 surface.
	|
	+- Animate_gl\ : Examples which shows capturing OpenGL surface.
	|
	+- switcher_dx7\ : Examples which shows capturing DDRAW7 surface.

Copyright(C) 2008-2009 Bandisoft.com, http://www.bandisoft.com
Bandi Capture Library 1.3.1.20 created : 2009-06-30 ¿ÀÈÄ 1:29:19