
Do you want to add capture capability in your application?
You got it! Bandi Capture Library (BCL) provides capture capability as well as performance and stability!
Video capturing is handled by independent Dynamic Linking Library (DLL) - bdcap32.dll -. So it doesn't affect to pre-existent program code.
Optimized for the games and us less CPU (or other resources) than any other capture programs.
If Core 2 Duo or higher, full screen video capture is possible without slowing down the computer. But low end machine might have frame skip.
With well proven video compression algorithm, produce very small size video file. - When MJPEG codec used in BCL, the recoded file size is 1/5 smaller than other capture program
- When MPEG4 codec used in BCL, the recoded file size is 1/20 smaller than other capture program
If Core 2 DUO or higher, capture resolution is up to 2560x1600 and no frame drops. With resizing algorithm, it is independent to original window size.
It is very easy to add/apply this feature, only take less than 10 minutes. (Help page)
It doesn't use DirectShow, or Video for Windows, so that it doesn't make any codec problem
If compressed, only about 1MB in size. There is no burden to release an application.
If you want to advertise a new game, screen shot is not enough.
In game recording functionality is the easiest solution to make UCC contents.
In addition, Bandi Capture Library can directly upload it to YouTube. (See Customers )
Check out UCC page, to see the BCL library's UCC uploading functionality.
Replay functionality is achieved by 'Video Recording' or 'Render State Recording'.
'Render State Recoding' is easy to apply. But it cannot be reusable to another application.
'Video Recording' uses video codecs and capture game screen, and video stream.
It is more complex but more flexible with easy to apply another games.
With BCL video is compressed to 1/20 compare to the original size. It can record long enough periods to see whole features of your game.
BCL can capture D3D9 screen, game tool with 3D functionality, and provide video help.
As a result, Game Tool Developer can improve their tools usability.